Following the Women’s World Cup Final this weekend—and in the wake of our recent article explaining our preference for sector groupings and buzzwords over SIC codes—we found ourselves drawn to the world of esports this week.
At Beauhurst, we define esports (electronic sports) as ‘a form of sporting competition using video games where games may be held in person or online but will always refer to video games’.
In this article, we’ll show you an insight into the sector and spotlight some companies you might want to keep your eye on.
The esport ecosystem
The UK high-growth esports sector consists of 67 companies in total, of which 46 meet Beauhurst tracking triggers and 21 have exited or died. Though there have been esports companies since the early 2000s, the sector saw the peak of its activity in 2018 with the foundation of 12 new companies in one year alone. Among the currently active esports companies, none have any registered patents.




